

Even after a couple of patches, performance can still be a little bit ropey at times on Xbox One X. It’s action adventure game 101, paired with an entertaining story that carries you along for the ride. It doesn’t try to push the genre forward in any meaningful way – but then it doesn’t need to it does everything that it aims to do so well that you simply won’t care. Darksiders III is happy with just giving you an open world to explore, empowering you with the combat abilities you need for your task, and lightly taxing your brain from time to time. It doesn’t waste your time with needless padding or fluff, such as tonnes of pointless looting. There are no microtransactions or companion apps to speak of. They simply break up the action rather than take the focus off of it for extended periods of time.ĭarksiders III feels old fashioned in ways, but it only makes the game more endearing. I found Darksiders III‘s puzzles enjoyably easygoing to be honest challenging enough to sometimes make you scratch your head for a minute or two, but never enough to make you rush to Google for some guidance. Though while the difficulty of the combat will have some players dashing to the options menu to give them a little more room for error, solving the conundrums placed before you won’t have you turning the air blue. While combat is at the forefront of Darksiders III, exploration and puzzles also play their part in keeping you glued to your seat. It’s a 3D Metroidvania, and a good one at that.
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Darksiders III is a game full of tunnels hidden in plain sight and curious areas that will pique your interest on the first time around, but you won’t have the means to access them just them. While some players may simply head straight through the story as fast as they can, others, like me, will enjoy revisiting areas they’ve already been to, recovering items useful to powering up your character and rescuing stranded humans. It’s the drip feed of new weapons and abilities, combined with a wonderful selection of environments and enemies, that keeps Darksiders III pretty captivating from beginning to end, though. Your experience might not be exactly the same as someone else’s. It’s worth noting that there’s a little leeway in how you tackle some of them, too. And along the way, a mysterious benefactor will provide you the tools you need to reach those who are more elusive. Tasked with finding and taking down the Seven Deadly Sins who have mysteriously been released upon the world, you’ll doggedly search every nook and cranny to unveil and gain access to their inner sanctums.
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You even need to find pieces of metal of various sizes to upgrade the weapons you acquire on your adventure.Īlso like Dark Souls, Darksiders III‘s bosses are one of the reasons you’ll continue ploughing through it with a smile on your face. Its developer, Gunfire Games, has taken clear inspiration from Dark Souls, delivering an interconnected world where combat is more brutal, and the act of levelling yourself up relies on you collecting souls which are dropped if you die. Stripped of loot and Zelda-like dungeons, Darksiders III is a more straightforward action-adventure experience than its predecessors. One has finally landed, which means I’ve sat down and enjoyed the last five or so hours of the game.
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Unable to dispatch one of the game’s Sins and continue the game, I’ve been in Darksiders III limbo for over a week, waiting for a patch that would alleviate my predicament.

Return to an apocalyptic Earth in Darksiders III, a hack-n-slash Action Adventure where players assume the role of FURY in her quest to hunt down and dispose of the Seven Deadly Sins.
